Unity Blog

by Tino Gustin

Week 12

This is the last week before the final presentation. Our group decided to “meet up” in Discord’s voice call to prepare ourselves and the presentation. Unfortunately, only Andre, Kaitlin, Markuss and I came and did the presentation, while Krystian and Ricardo didn’t show up. We still managed quite well without them. We split the loadContinue reading “Week 12”

Week 11

This week I decided to place my enemy across the levels. Andre made a distribution of the enemies across all levels in the first few weeks, so I just need to put them where they are supposed to be. The first place where the enemy needs to be requires him to be stationary. This won’tContinue reading “Week 11”

Week 10

So when I opened up Unity and decided to keep working on the project, I realized that my last week’s work isn’t working correctly. Whenever the player jumped on the enemy, it would always count as a hit towards the player and it wouldn’t do damage to the enemy. This was because the the scriptContinue reading “Week 10”

Week 9

This week I decided to enhance my pentagon patol script. I want to make it enraged when the player gets close enough, doubling his movement speed and making him harder to kill. I simply added an if statement if the player is within the vicinity of the enemy he doubles his speed, if not heContinue reading “Week 9”

Week 8

This week I decided to work a bit more on the art because we need some more assets. I’ll be designing a simple level exit door. Firstly, I pulled the latest github update. I started of by creating a square in the middle of the canvas in Illustrator. Then, using the anchor point tool IContinue reading “Week 8”

Week 7

This week I decided to make a basic enemy patrolling AI. I thought it might be best to have him just go back and forth between 2 walls because the levels are more on the smaller scale so there’s no need to have a set patrolling area. Firstly, I did a quick “git pull” toContinue reading “Week 7”

Week 6

This week I decided to make the prefabs for my character and it’s animations (both left and right). Pretty much what I did was arrange my character with all of its pieces and animations. I had to rearrange all of the piece to how they were last week because at that point I wasn’t awareContinue reading “Week 6”

Week 3

The final version of the presentation can be found here. Kaitlin took all our contributions and put them together in a single file. The actual presentation went very well. We got a bit lost as a group in one part, but we got through it. Looking at the feedback we got from our module leader,Continue reading “Week 3”

Week 5

This week I worked on animating the walking of my pentagon enemy. In the start I was having a lot of issues doing this. I would animate one part of it and the same animation would copy over to other parts which would cause the entire character to swing. While this is not how IContinue reading “Week 5”

Week 4

This week I did some aditional work on my pentagon enemy. I decided to make a side view of him because will definitely need that more than the front view (maybe we won’t need it at all). For the start, I opened up the pentagon so I can work side by side with the meassuresContinue reading “Week 4”


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